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Black Temple Teron Gorefiend

 
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Darkfenix
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Joined: 15 Aug 2008
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PostPosted: Thu Aug 28, 2008 9:10 pm    Post subject: Black Temple Teron Gorefiend  Reply with quote

AbilitiesTeron Gorefiend Health: 4,100,000
Mana: 1,693,500
Melee: ~6k normal hit on plate (can crush and crit)
Incinerate: Cast on a random target and does 2,775 to 3,225 fire damage on impact. Also applies a debuff to the target which does an additional 8,325 fire damage over three seconds. Debuff can be dispelled by priests and paladins.
Doom Blossom: A dark cloud appears for over two minutes which casts Shadow Bolts for approximately 1,500 shadow damage at random targets. More than one Doom Blossom can be active at once.
Crushing Shadows: Cast on five random raid members and applies a fifteen second debuff which increases shadow damage taken by 60%.
Shadow of Death: Cast every 30 seconds on a random target and applies a debuff which instantly kills the target after 55 seconds. When the target dies, four Shadowy Constructs will spawn at the target's corpse and the target will turn into a Ghost for 60 seconds.
Shadowy Constructs:Melee: ~300 on cloth
Shadow Strike: Melee attack doing roughly 2,500 shadow damage. Not resistible.
Atrophy: 60 second debuff applied on melee hit which decreases attack speed by 5%, stacks up to 10 times. Not removable.
Immune: Immune to all attacks by normal players, can only be harmed by players in the Ghost form
Aggro: random aggro on normal raid members, attack Ghosts only after all other players are dead
Ghost form player Spirit Strike - key '1' - A melee attack which does 638 to 862 frost damage and reduces damage dealt by the target by 10% for 5 seconds. Ability can only be used on Teron Gorefiend.
Spirit Lance - key '3' - A ranged attack which does 6,175 to 6,825 damage and applies a debuff on the target which reduces its movement speed by 30% for 9 seconds. The debuff stacks up to the three times. Ability has a 30 yard range and can only be used on Shadowy Constructs.
Spirit Chains - key '4' - A short-range AoE shackle which does 1,900 to 2,100 frost damage to targets within 12 yards. Targets are held in place for 5 seconds. Ability has a 15 second cooldown and only affects Shadowy Constructs.
Spirit Volley - key '5' - A short range AoE which does 9,900 to 12,100 frost damage. Ability has a 15 second cooldown and only affects Shadowy Constructs.
Spirit Shield - key '7' - Applies a 30 second buff on a friendly target which absorbs 11,400 to 12,600 shadow damage. Ability has a 1.5 minute cooldown. Because Ghosts last for 60 seconds, this ability can only be used once per Ghost.



Notes and tips for Ghost controls Bartender, Bongos3, Dominoes all have a function called 'posses' bar. This function is for when you take direct control over another entity. Specifically when you change point of view to that entity. (as apposed to just having it as a pet) Bongos2 uses the pet bar.
Testing - Steam Tonk Controller is the best test at 3 Mithril Bars and 1 Gold Power Core. Wherever your controls for those come up, is where you will find the controls for the Ghost form in this encounter.
PreparationOnly one single tank is needed, all other tanks should switch to DPS or Healing gear. The Gorefiend tank has to deal with solid melee damage. The usual mix of damage dealers and healers (6-Cool is reasonable for this fight.

The whole raid needs the Shadow Protection buff. Cauldron of Major Shadow Protection is also really useful. It's possible to wear some extra shadow resistance, but not much - it's a DPS race, not a battle for survival. Soulstones should be created pre-fight, but not pre-cast. They are needed for healers getting Shadow of Death.

Teron can be tanked right where he stands, and ranged DPS should group behind the MT opposite to the entrance. This gives the whole length of the room for the Ghost form players to kill the Shadowy Constructs.

Teron GorefiendTeron himself has a relatively low amount of health and must be killed as quickly as possible. It's fairly standard tank and spank, he's not tauntable, but a good tank can control him rather easily. As usual, melee DPS must stand behind him to avoid increasing his attack speed by parries. 3-4 healers should be able to keep the tank up, the other healers should take care of the massive damage the raid takes (this is another fight where Chain Heal and Circle of Healing are very effective).

Incinerate (the fire dot) must be dispelled as soon as possible, two Priests or Paladin dispellers should be predesignated.

All damage enhancing, long-cooldown abilities like Bloodlust (or Heroism) should be used as early as possbile after the tank has settled into an initial threat lead.

Shadow of Death Every 30 seconds, a random raid member (not the person with aggro) receives this debuff. After 55 seconds, the debuff turns the player into a Ghost and spawns four Shadowy Constructs. The Constructs attack the raid, and usually cause a wipe if they succeed. Therefore, the Ghost player must kill them before they reach the raid, by kiting and nuking them with the Ghost abilities.

After the 60 seconds ghost phase, the player simply dies. Healers (ex. Shamans with an available Ankh) should get a Soulstone when they receive the debuff, so that they can resurrect at this point.

About 15-20 seconds before the debuff runs out, the affected raid member must move to the south end (as far away from the raid as possible). The first action after turning into a Ghost should be to AoE damage the Constructs with Spirit Volley (key '5'), move with the group and then AoE freeze them with Spirit Chains (key '4') as soon as the GCD allows. During the 15 sec cooldown, the Constructs must be nuked with Spirit Lance (key '3'), which damages and slows a single Construct.

This is the most difficult phase for the Ghost player - while slowly moving backwards towards the raid, all four constructs must be hit with Spirit Lance in turn to keep them all slowed and close together. Each Spirit Lance should hit a different target (either using the Tab key or mouse for targeting in a rotation). After 15 seconds, a second combination of Volley ('5') and Chains ('4') is available, after that the Constructs should have taken enough damage to die with 2-3 more Spirit Lances.

After the four Constructs are dead, it is a good idea to look for Constructs from the next player, and help kill them. If no Constructs are up, it's possible to move to the raid and buff a healer with Spirit Shield ('7'), and then get within melee range of Teron and attack him with Spirit Strike ('1').

Since learning the Kite'n'Nuke technique required for killing the Constructs may be difficult for classes which normally do not kite, and learning it under raid conditions is rather expensive (one wipe per try), it's a good idea if all raid members practice using the Teron Gorefiend's Shadowy Construct simulator before attempting him. The simulator is not a replacement for the real thing, but it gives players the general idea what to expect.

Do not try to exploit this encounter by disconnecting or hearthing out. Doing so immediately spawns the constructs with no friendly ghost to kill them. That is a wipe.

Notes Players with the debuff should not die by any other cause while still fighting Gorefiend, because in that case the Constructs spawn directly in the raid, and this frequently starts a wipe
If there are any problems (like high latency or slow reaction time), it's better to skip the first Spirit Volley. The safest approach in that case is to spam '4' for the last seconds before the debuff runs out, to make sure the Constructs are frozen
In some cases the Ghost abilities may either be placed on the main bar or a pet bar. It's also possible (due to UI mod configuration or a bug) that the pet bar doesn't reliably appear in combat. It may be a good idea to prepare a few macros for the Ghost abilities before the fight. The Ghost controls use the same "Possession" mechanic as the Chess Event in Karazhan and the Battered Steam Tonk Controller item.
For the tank it's tank & spank and because he hits fairly hard, Gorefiend is usually regarded as an excellent encounter to test threat techniques and maximizing it.
Quotes
Teron Gorefiend"I was the first, you know. For me, the wheel of death has spun many times. <laughs> So much time has passed. I have a lot of catching up to do..."
Aggro:

"Vengeance is mine!"
Kills a player:

"I have use for you!"
"It gets worse..."
Doom Blossom:

"Death...<chuckles> Really isn't so bad."
"I have something for you..."
Incinerate:

"YOU WILL SHOW THE PROPER RESPECT!"
"What are you afraid of?"
Crushing Shadows:

"Give in!"
Death:

"The wheel...spins...again...."


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