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Black Temple: Shade of Akama

 
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Darkfenix
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Joined: 15 Aug 2008
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PostPosted: Thu Aug 28, 2008 6:01 pm    Post subject: Black Temple: Shade of Akama  Reply with quote

Abilities Shade of Akama Health: ~1,000,000 HP
Kills Akama within 60 seconds, no direct threat to the raid
Ashtongue Defender 79,000 HP
Melee: 4,000 on plate
Debilitating Strike: Does 100% weapon damage and applies a debuff to the target that reduces all melee damage done by 75% for five seconds.
Initially aggroes onto Akama.
Can be stunned and crowd-controlled.
Ashtongue Elementalist 23,000 HP
Melee: 2,000 on plate
Rain of Fire: Does 3,500 fire damage every two seconds for eight seconds to all targets within the selected area. Ability has a forty yard range.
Can be stunned and crowd-controlled.
Ashtongue Rogue 28,000 HP
Melee: 4,000 on plate
Debilitating Poison: Slows attack and casting speed of the target by 50% and applies a debuff which does 1,665 to 1,935 nature damage every two seconds for eight seconds.
Can be stunned and crowd-controlled.
Ashtongue Spiritbinder 23,000 HP
Melee: 2k on plate
Spirit Mend: Heals another Ashtongue for 2,500 every two seconds for ten seconds.
Chain Heal: Heal up to five other Ashtongue for 6,938 to 8,062 each.
Can be stunned and crowd-controlled.
Ashtongue Channeler 100,000 HP
Keeps the Shade of Akama inactive.
Ashtongue Sorcerer 100,000 HP
Only six can spawn at a time.
Replaces dead Ashtongue Channelers (also keeps the Shade of Akama inactive).
Overview After clearing the entire room, the encounter is started by talking to Akama. In the beginning, the Shade of Akama is controlled by the Channelers, and add packs start spawning at the east and west doorways. The Channelers must all be killed in order to set free the Shade of Akama. During that time the other adds must be killed as quickly as they spawn. When the Shade of Akama is set free, Phase 2 starts.

Setup Two groups must be set up to control the adds from the two doorways. Each door needs one tank, one or two mages, one healer and a hunter or two. These groups must kill the add packs entering the room, except the Sorcerers (which cannot be tanked) and the Defenders, which take too long to kill.

One tank with 2-3 healers should stay in the center of the room and tank all Defenders - a Druid tank is optimal for that job.

The remaining damage dealers (namely all melee dps and most warlocks) kill the Channelers near the Shade of Akama.

Add Packs Every 35 seconds a three mob group consisting of a Spiritbinder, an Elementalist and a Rogue spawns at each doorway. These adds are all susceptible to Crowd Control. Right after the adds enter the room they should be frozen with a Frost Nova, two of them should be CC'd and then they should be killed one after the other. Usually the Spiritbinder or Elementalist are killed first, the Rogue last. Alternately, a well-positioned and well-geared paladin off-tank can simply keep a Consecration up at all times, forcing all new add packs entering the room to instantly gain aggro on the off-tank.

Phase 2 After the Shade of Akama is released it kills Akama within 60 seconds. The whole raid (including most healers) must nuke the Shade to bring it down quickly. The Defender tank and his healers need to continue doing their job, any remaining adds should be crowd controlled.


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